Introduction to MUD32
A very long time ago I wrote a complete hack-and-slash MUD Server for Windows. It was called MUD32. I learnt a lot through the process of writing it. It was never brilliant but it worked, had a full map of locations, many NPCs, combat (PvE and PvP) and basic questing. It was fully playable. The original design of MUD32 was based on the classic forefathers of the MUD Server genre, that of the original MUD and the game that was my addiciton during my youth, Shades.
This new site MUD32.com will be a written log in the format of an online book, detailing the design and build process of writing it's successor, confusingly also called MUD32, therefore the original MUD32 will be referred to on this site as Classic MUD32.
What did Classic MUD32 look like?
Well it looked like this:
MUD32 will initially replicate the core features of Classic MUD32, and be at it's core an easily playable hack-and-slash MUD. Once the core platform is written then I will focus on improving key features to match (and hopefully surpass) current MUD servers. Features such as:
- Intelligent Mapping
- Better Inventory Management
- More-human-than-human NPC interaction
- Randomised events and environmental changes.
- Seasons and Weather cycles
- Detailed quests with branching.
That said, MUD32 is a hobby project and I have many hobbies! So don't expect a blistering development pace. You can bookmark this site and check back whenever you are bored, or subscribe to the RSS Feed with your favourite RSS reader.
I can be contacted via @Jaruzel on Twitter.